Rok Goes Everywhere - 80 Challenges
The goal of the Dwarf Rok is to escape from the cavern in which he was locked by successfully crossing the drawbridge.
Make your hero tilt while avoiding the crates, pillars and other crystals in order to find your way to the portico.
However, you will need to have picked up the key to unlock the drawbridge before standing in front of it!
Some challenges will place a ghost in your path that you will have to scare away using your axe...
A game for children aged 5 to 99. It stimulates the following cognitive skills: Concentration, Logic, Planning, Problem Solving, Spatial Intelligence
Contents
1 game plan with 1 drawbridge portico, 1 hero, 1 red ghost, 1 key, 1 axe, 2 crystals, 2 pillars, 2 crates and 1 booklet of 80 challenges and their solutions.
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Description
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