Carta impera victoria - The civilization game in 104 cards

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Description

Develop you own nation by playing tactics and diplomacy. In one of the six Domains – Military, Religion, Economy, Science, Culture and Utopia – be the first to reach hegemony.

To do that, you must combine your cards’ effects and keep an eye on your opponents. Don’t forget that this is a race! Forming a temporary alliance might be the best option to prevent another player to triumph.

Make History by being the first to get 7 cards in a Domain.

The goal of the game:
To win immediately, you must have at the end of your turn 7 cards in a single Domain (or 8 cards in a 2-player game).
If the deck runs out of cards before a player can win that way, the player who has the majority in most Domains win.

Playing the game:
On your turn, you play a card from your hand and place it in your play area.
Then you may apply any effects available in the order of your choice: permanent effects and discard effects.
Last, draw up to your hand size.

French box. French and English rules

Data sheet
89058
Âge
A partir de 8 ans
Game type
Card Game
Author(s)
Rémi Amy
Illustrator(s)
Christopher Matt
Numbers of players
2-4
Duration of play
env. 20-40 min
Size of the box
15,6 x 11 x 11 cm

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